The Studio
The in-game editor: a hierarchy on the left, the world in the middle, the inspector on the right.
The Studio opens inside your game. It has the shape other game engines share.
Hierarchy (left): the GAME (its rules), the ROOM (settings, script files), the THINGS standing in it grouped under their item, the STOCK the game holds, and the game's ROOMS. Click a thing in the world to select it.
Inspector (right): what is on the selected object. Bricks as cards with their fields; the script as a card that opens the Script Studio. On a placed thing you see what every one of it has (set on the item) and what this one has on top.
Script Studio: every script in the game in one window, with an outline, Ctrl+click to jump to a definition, the compile error on its line.
TEST saves and walks you into a private copy. PUBLISH ships it. The top bar shows the API version the game runs on and offers the upgrade when a newer one exists.
Everything the Studio does is an edit of the folder; the GAME inspector shows the command to pull it.
This page as markdown: /studio/overview.md